Ninja High School Episode 4: the Party     The Time
      The Genre
      Characters
      The Rules
      The Cast

           Mr. and Mrs. Wimble are away for the weekend leaving their perfectly normal 16-year old son Eric in charge of the house, and we all know what that means:

      PARTY!
           Of course Eric invited only a few close friends, but things got a little out of hand and now half the students from George W. Bush High have descended on his home in search of food, drink, loud music, and the chance to meet attractive members of the opposite sex. The football team is raiding the fridge, the head cheerleader has locked herself in the bathroom, the chess club is trying to hold a tournament in the pool, and Eric is frantically and vainly trying to impress the girl of his dreams while preventing or repairing any visible damage to the premises.

           And that's when the aliens arrive and beam the entire house onto their spaceship.


         Ninja High School   
         Episode 4: The Party   
      April 13, 2002
      a live game run by Scott Martin

            The Genre:   Ninja High School is set in the genre of the wacky teen comedies pioneered by Japanese cartoonist Rumiko Takahashi, whose manga serve as the source for numerous anime series (Urusei Yatsura, Ranma 1/2, and Tenchi) and the inspiration for American games and comics such as Teenagers from Outer Space and Ninja High School. The basic concept: Take a normal high school setting right out of TV, complete with teen angst, school pranks, the prom, nerds versus jocks, romantic rivalries, cutting classes, and all the other usual cliches. Then add ninjas, aliens, giant robots, ancient prophecies, mad scientists, witches, caped superheroes, time travel, talking animals, magic slippers, lost civilizations, radioactive spiders, and insane super-intelligent computers. If you can imagine Happy Days or Saved by the Bell crossed with every comic book ever written then you've got the idea.
           Ninja High School (the live game) is based loosely on the Ninja High School comic book, though, with a few exceptions, none of the actual characters from the N.H.S. comic book will be used, just the general setting (your average American high school), tone (free-for-all farce), and gimmicks (just about anything bizarre). This specific game is also a sequel to three earlier Ninja High live games I've run: Episode 1: the Substitute,
      Episode 2: Chem Lab, and Episode 3: Lunch! Unlike those games, which had pre-generated characters, players in Episode 4, though free to reprise characters from earlier episodes, have the chance to create their own unique characters.

            Making a Character:   To submit a character for NHS Episode 4, simply send your answers to the following questions to smartin@library.ucla.edu. Character submission deadline is April 1, 2002. Late submissions will be accepted but will be less detailed. Similarly, early submissions will more strongly affect the plot and the game -- if you're one of the early character submissions, don't worry about naming rivals and friends. As characters arrive I'll be putting them up on the web site and you'll be able to fill in those details later in the process.

      1. What is your name (the real you)?
      2. What is your character's name?
      3. Is your character a stereotypical teen archetype (examples: football player, class clown, star athlete, teacher's pet, over-achiever, science geek, dropout, drama queen, rich kid, party animal), a fantastic archetype (examples: alien visitor, ninja princess, time traveller, new age witch, mad scientist, chivalrous knight, battle-mech fighter, evil necromancer, Rambo, Sherlock Holmes), or some mix of the two? Note that despite the seeming power dominance of the fantastic roles, the mundane teen roles all have equally valuable game powers - this is a world in which an alien spaceship can be taken over with a laptop computer, Attila the Hun becomes putty in the hands of the prettiest girl in school, and a horde of rampaging zombies can be sent to detention by the authority of the hall monitor.
      4. Every NHS character has a secret. What is your embarrassing secret which you don't want anyone else to know? (Your secret may double as the answer for one or more of the other questions.)
      5. What is the over-arching motivation for your character? (Examples: greed, lust, power, food, knowledge, romance)
      6. All NHS characters are involved somehow in a romantic rivalry. Is your character the object of a romantic rivalry? If so are you a clueless individual totally oblivious to the fierce competition for your affection, or are you a heartless heartthrob ruthlessly manipulating your suitors for amusement? If you are NOT the object of a romantic rivalry, then who is the object of your affection and who are your competitors for his/her attention?
      7. All NHS characters are involved in some kind of rivalry to be the best at some sort of sport, skill, or other endeavor. What is the field in which you must excel and who are your rivals?
      8. Which other characters are your friends? For each friend, make up some past adventure which you shared.
      9. Do you know anything about the aliens or why they are here? Be creative!

            The Rules:   All abilities will be handled by cards which should say everything you need to know on them. Most abilities will be totally unique, so I can't give many general rules, just read them carefully.
            One type of card everyone will have is an "ID Card". This card will contain various coded information on it. Certain players have abilities that let them see your ID Card under specific conditions. If someone asks to see it, show it to them, but pretend you don't know that anything unusual is happening. Do not reveal the actual codes to other players or what the codes mean. For example, if you discover that Mary K. is an alien you can tell people "Hey, Mary K. is an alien!" but not "Hey, anyone with a Q on their ID card is an alien!" or "Hey, Mary K. has a smiley face on her card, anyone know what that means?"
            In a complete turnaround from my normal GMing style, combat will be handled entirely by the referees. If you want to fight someone then simply start acting it out. Doesn't matter if you're using lasers, katanas, or fisticuffs, just start "play-fighting" with your opponent(s). Remember, this is anime combat, so it should include lots of posing, martial arts cries, and announcements of what type of attack you're using. (Example: "Ha-YA! I shall slice you with my mighty Cheese Shredder of Doom! Ahhhhhhhhhhhhhhh!", then strike a dramatic pose and hold it for ten seconds. Repeat with variations.) Combat continues in this vein until a ref shows up and tells you the results. Any time before the ref shows up, combat can end with no effect on anybody if all combatants agree -- it was just a frantic five-minute flurry of sword slashes, fireballs, laser blasts, and mental attacks in which nothing and no one was actually struck.
            Combat can have one and only one possible effect on your opponent: knocking him out for a minute. You can't kill or maim anyone, just knock them out for sixty second -- even with nuclear fire breath or a +5 vorpal chainsaw. On the other hand, combat can cause massive damage to the physical environment around you, up to and including destruction of the entire house. So be careful, or Eric's parents will be miffed when they return to the smoking ruin that was their home.

            List of Characters:

           Eric Wimble: A completely un-extraordinary 16-year old. (Eric Spuur)
           Gavin MacLeod: A large and menacing Scottish student who wears lots of black. He tends to hang out on the edges of any crowd and sneers at the "popular" kids. (Ray Lavoie)
           Mark Twain: New foreign exchange student from Ruritania. (Stuart Kalbrofsky)
           Asenath Waite: A creepy Goth girl from New England. (Deborah Schallau)
           Carl [last name unknown]: A new student from out east, who's already gained a reputation for being both extremely weird and a total slacker. (Kevin Moran)
           Augustus Goebbels Kahn: The reigning king of the home ec classes, Augustus is a master chef who seems unable to talk about anything other than food. (Bernard Donohue)
           Cassandra Wright: A normal girl, decent grades, average number of friends, in drama club and choir. (Kitty Goss)
           John E. Appleseed: From a wealthy family, John is a vegan, nature-loving activist determined to "Save the Earth!" (You can hear the capitals when he says it.) He's also running for class treasurer. (Alvin Chen)
           Nash Fetchum: A total Pokemon fanatic, he really believes that stuff and hopes to become a Pokemon master someday. He's constantly on the lookout for the evil plots of Team Rocket. (Mark Hopkins)
           Ananda Harcels: Science geek, environmentalist, vegetarian, and all-around do-gooder. She has a souped-up powerchair and tends to forget names. (Jane Shevtsov)
           Francesca Wimble: Eric's beautiful older cousin, the object of many an unrequited crush, and kick-ass martial arts student. (Mary Behar)
           James Smith: A non-descript student who always seems to be hanging around when least expected. (Nic Webb)
           Barry "Zilch" Moran: GWB High's resident conspiracy theorist. He spend most of his time investigating the extraterrestrial conspiracy that has inflitrated everything from the CIA to the ninth grade algebra teacher and which is somehow connected with vampires and sasquatch. (David Johnston)
           Benjamin Freeman: Benjamin claims to be an alien (home planet unspecified) exiled to Earth by his ultrapowerful, evil alien father. Otherwise a pretty normal guy. (Paul Killian)
           Hikaru Ichijo: Exchange student from Japan, he tends to act like a character in a bad samurai movie. If you look closely, his lip movements don't quite match up with his words. (Nick Ingwersen)
           Cyrus Wimble: Eric's annoying younger sibling and bane of his existence, who is threatening to tell Mom and Dad all about the party unless sufficiently appeased. (Cyrus Naim)
           Darth Nader: Director of the student theater club, he's known for his extremely bizarre avant garde plays which no one else understands but which always leave him in tears. (Graydon Schlichter)
           Alex Eastman: Rich kid who used to be something of a snob but now seems to be getting along with most people. (Matt Rogers)
           John Doens: Self-proclaimed science who thinks all scientists know squat, while he knows the real scoop. Otherwise a normal guy. (Matt Khalil)
           Alicia (that's aLEE'sseea, if you don't mind) Marx: Head cheerleader who's, well, playing a few cards short of a full deck... like, all the red cards. On the other hand, what she doesn't know about personal grooming has yet to be discovered. (Rachel Heslin)
           Myron Glitz: Class nerd and computer whiz. (walk-on)
           Lenny Smith: Mechanical genius who can fix anything. (walk-on)
           Princess Anastasia: Exchange student and heir to the throne of Upper Morararvia. (walk-on)
           The GWB Fighting Tarantula: GWB's mascot, who wears his eight-limbed costume to all the big games. The identity of the person inside the Tarantula costume is a secret known only to the principal and the student government. This is an old tradition ostensibly held to prevent anyone from stealing the glory of being the mascot, but more likely to prevent the unfortunate fool from being ridiculed to death for being such a dork. (???)
           Aliens: What do they look like, what are their intentions, and why did they kidnap the Wimble house? That's for you to decide!