The Genre:
Take a normal, everyday high school, right out of American TV: teen angst, school pranks, the prom, nerds versus jocks, romantic rivalries, cutting classes, all the usual cliches. Then add ninjas, aliens, giant robots, ancient prophecies, mad scientists, witches, caped superheroes, time travel, talking animals, magic slippers, lost civilizations, radioactive spiders, and insane super-intelligent computers. If you can imagine Happy Days or Saved by the Bell crossed with every comic book written then you've got the idea.
Ninja High School (the game) is based loosely on the comic books Ninja High School, which was in turn inspired by anime series such as Urusei Yatsura, Ranma 1/2, and Tenchi. (There's also been a role-playing game created in much the same style, Teenagers from Outer Space.) With a few exceptions, none of the actual characters from the N.H.S. comic book will be used, just the general setting (your average American high school), tone (free-for-all farce), and gimmicks (just about anything bizarre).
The Setting:
It's lunch time at George W. Bush High School (est. 1955--don't ask, no one knows), located in suburban Bobbville, USA (founded by the Bobb family, still its most prominent citizens). And today's meal break promises to be a bit more exciting than normal, even for GWBHS.
This weekend is the big Homecoming game against cross-town rival Al Gore High (est. 1948--again, don't ask, these things happen). At the mandatory pep rally in the cafeteria, you and your fellow students must not only elect this year's Homecoming queen, but also recruit new football players, since half the team came down with the stomach flu yesterday. In addition, this afternoon is the all-important Collegiate Regular Aptitude Performance test, the results of which will go onto your permanent record and determine success or failure for the rest of your life. And worst of all, the kitchen doesn't have enough food for everyone!
The Tables:
Like every high school, Bush High is divided into various cliques,
each of which has claimed a certain table in the cafeteria. Only certain people are allowed to sit at certain tables, and the very act of sitting at a table can affect your character's stats. Seating restrictions and effects are listed in the Table of Tables.
The Mayor's Table: Bequeathed to the school by Mayor Bobb, this dining area features upholstered chairs, fine china, and candelabra. This table also serves those students who have paid $1 million for the special gourmet Josiah Bobb Meal plan.
The Nerd Table: Hangout for honors students and members of the chess club.
The Jock Table: Located next to the school's trophy display, the domain of the football team.
That Table: Bearing no official name, this table is only referred to as "that table". Located in the darkest corner of the cafeteria, next to the dumpsters, this is the hangout of loners, delinquents, and misfits.
The Middle Table: Stuck in no-man's land in the middle of the cafeteria, this table is the default lunch spot for the "regular" folks.
The Table of
Tables
| Table Name |
Requirements to Sit There |
Effects of Sitting There |
| Mayor's Table |
Popularity 4 or higher
or Josiah Bobb Meal Plan
or invitation by both Joe Bobb and Jane Bobb |
- If your Popularity is 3 or less, immediately gain 1 Popularity point (one time only).
|
| Nerd Table |
none |
- If your popularity is 2 or higher, immediately lose 1 Popularity point (one time only).
- If your Brains is 1 or less, you are unable to keep up with the conversation and must leave in disgust after no more than 3 minutes, gain 1 Outsider point (one time only).
- For every 10 minutes spent at this table in conversation with others, gain 1 Brains point (up to a maximum of 4 total).
|
| Jock Table |
membership on the team
or going steady with a team member |
- If your Popularity is 2 or less, immediately gain 1 Popularity point (one time only).
- While seated at the table you have one extra temporary point of Studliness due to the teamwork of your table-mates.
|
| That Table |
Outsider 2 or higher |
- Immediately gain 1 Outsider point and lose 1 Popularity point (one time only).
- You can draw rotten food from the dumpsters, up to your Outsider rating.
|
| Middle Table |
none |
- none
|
The Stats:
Every characters has four "statistics": Popularity, Brains, Studliness, and Outsider. Any of these may change throughout the game depending on various abilities, who your character associates with, what you eat, where you sit, and other things. The "public" things which can change them are described in the Generic List of Things That Change Stats. Stats cannot drop below 0 or rise above 6.
Popularity: A major goal of most students, it fluctuates wildly depending on who you associate with. If your character has a "popularity effect" ability, you must show it to any other character with whom you have significant non-hostile contact (at least two minutes of interaction). Popularity can also be affected by "going steady"
with someone. This is a permanent decision (at least for the next couple days, which is all that matters).
Brains: This will determine how well you do in this afternoon's aptitude tests. Your character has a "Brains goal"; if you don't achieve this goal by the end of lunch, you will not pass the aptitude test (at least at the level you desire) and can kiss your academic future good-bye.
Studliness: Your character's athletic prowess, this stat will determine how much you can contribute to the football team. Of more immediate benefit, Studliness determines your prowess in a food fight (see below). Note that there is no combat in this game!
Outsider: Not merely the opposite of popularity, outsider status is a measure of your general alienation from school society as a whole. It's gained by breaking the rules and generally screwing over everyone else. High outsider values are generally sought by "bad" characters.
The Generic
List of Things That Change Stats
Mingling
- Spending two minutes with someone who has a "popularity effect" ability can change your stats (usually Popularity, but sometimes others). You can only be affected once by any individual's popularity effect.
- If you are going steady with someone who has a higher Popularity rating than you, gain 1 Popularity point. If you are going steady with someone who has a Popularity rating 2 or more less than you, lose 1 Popularity point.
|
The Football Team
- The members of the team may recruit new members by majority vote. The starting team members are Joe Bobb and Klark Cent.
- If at the end of lunch the football team does not have a collective Studliness score higher than 10, the team will lose the Homecoming game. All characters with an Outsider rating of 1 or higher gain 1 Outsider point and all characters on the team lose 1 Popularity point.
- If the football team ever has a female member, all male members of the team lose 2 Popularity points.
|
Homecoming Queen
- The Homecoming Queen election is held ten minutes before the end of lunch. Each student has one vote. Candidates add their number of votes to their Popularity, the highest score wins.
- Becoming Homecoming Queen is worth 3 Popularity points if you are female, 2 Outsider points if you are male.
|
Food
- If you eat any food or are struck by thrown food, open the card and read the effects inside.
- If you don't eat some "good food" by half-way through the game, you lose 1 Studliness. (This is regained if you get the food later.)
|
Outsider Activities
- If the Homecoming Queen is hit with rotten food, all characters with 1 or more Outsider points gain 1 Outsider point.
- If your character ever has an Outsider rating of 3 or higher, then you cease to care about aptitude tests and can ignore your "Brains" goal.
|
The Abilities:
Innate special abilities are represented by yellow cards. These cards are not transferrable between characters.
On the front side of the card is written the name of the ability and how to use it. Follow the instructions on the card to use it. The back side indicates the results; you must show this side to any other player affected by the ability. You do not have to show them
the front side.
Ability cards are meant to be self-explanatory, but if they aren't, just ask the Gamemaster for assistance.
The Items:
In addition to any physical representation, all items in the game are represented by red cards. The card must be attached to the item (if any) at all times. The card will indicate what special abilities the item has and how to use them. If those abilities affect another player, you must show the card to that player.
Items can be freely transferred between players. You can give away or trade an item at any time. To take an item from someone who is unwilling to part with it, you must either have a special ability to do so or take it while the person is unconscious.
The Food:
Food is considered an item, but has a few special rules. There is a
limited amount of food in the cafeteria and a line to get it. Characters may use any number of strategies to affect their place in line. Remember, because they're scraping the bottom of the barrel, not all of it is of very good quality!
Food is represented by folded green pieces of paper. The outside says what the food looks or smells like. The inside gives the actual effects of the food. You can do two things with food: eat it or throw it. Either actions uses up the food. If you consume the food or are struck by it, open up the folded paper and follow the effects listed.
To throw food at someone, announce your target and your Studliness. If your target's Studliness is equal or less than yours, then he is hit--hand over the food card for them to suffer the effects. If your target's Studliness is higher than yours, the food misses and is wasted.
The Characters:
These are the generic pre-made characters. Players may choose from among them or request a custom-made character from the GM.
- Eric Wimble: A completely un-extraordinary 16-year old.
- Joe Bobb and Jane Bobb: Twin children of Mayor Bobb and heirs to the Bobb financial empire. Joe is the football team's quarterback, the lead in all the school plays, and filthy rich. Jane Bobb is head cheerleader, class president, and even richer.
- Bob Bobb: Cousin of Joe and Jane Bobb, Bob is merely wealthy.
- Riff Bobb: Scion of the "west side Bobbs", the bad side of the family that the wealthy Bobbs don't talk to. Riff is on a first-name basis with the bailiffs at juvenile hall and is dating a stenographer he met in court.
- Katrina: The best-looking girl in school, Katrina owns over 50 cats and carries one with her at all times.
- Myron Glitz: Class nerd and computer whiz.
- Lenny Smith: A mechanical genius, Lenny can fix anything.
- Rasputin Kravochny: Exchange student from the Soviet Union.
- Li Ni Ho Cho Mung: Exchange student from China.
- Princess Anastasia: Heir (in exile) to the throne of Upper Morararvia, a tiny principality in Eastern Europe.
- Frodo Proudfoot: A die-hard Tolkien fan who writes in runes and worries about background inconsistencies in the Silmarillion.
- Linda May: Linda's nose is always in a romance novel.
- Martin Eastwood: Seems like a normal kid, but he always wears a poncho and cowboy hat.
- Bill Door: Tall, thin, always wears black. Bill has the amazing ability to talk in capital letters.
- James Tellin: James rarely speaks, but carries a small notebook in which he constantly takes notes.
- Arnie: The biggest guy in school, Arnie wears a bandolier and carries an automatic weapon. Last month he single-handedly saved the school from invading zombies.
- Dave Ross: Winner of the school science fair for his futuristic work in cybernetics.
- Klark Cent: A wimpy guy who just moved in from Smallville, he writes for the school paper.
- Astrid Celine: Cheerleader and Olympic-class gymnast.
- Sally Brown: Well-known for her eidetic memory and pugilistic skills.
- Dawn Moonchild: Gum-chewing New Age
psychic.
- Sinestra Debauche: Sinestra's parties have a reputation for being both the wildest at Bush and the origin of numerous missing persons reports.