And when the thousand years are completed,
Satan will be released from his prison, and will
come out to deceive the nations which are in the
four corners of the earth, Gog and Magog, to gather
them together for the war; the number of them is like
the sand of the seashore. And they came up on the broad
plain of the earth and surrounded the camp of the saints and
the beloved city, and fire came down from heaven and devoured them.
-- John, Revelations 20:7-9
In this apocalyptic episode, the gods compete for supremacy in Heaven, while their mortal worshipers on Earth become true pawns in the struggle for divine dominance. If no supreme god is chosen before the end of Ragnarok, then Heaven and Earth will fall to the combined assault of the demonic hordes poised on the edges of the Void. This era introduces rules on demons, becoming the supreme deity, referees, and the Meta-Council. Note that the last two topics actually apply to all eras, but are detailed here because they are not literally part of the game, and because this era had some extra space.
Demons can actually exist in both Eras Centrum and Omega, but it is only in Omega that they're likely to exist in any numbers.
Demons are players who played god characters obliterated in earlier eras. Gods obliterated during Ragnarok become demons immediately upon meeting oblivion.
Demons have a number of powers which are unknown to the gods. They dwell only in the Void and cannot enter Heaven, at least in theory. Players will only learn the rules about demons through experience, either by meeting one or becoming one.
Though Era Centrum may take many hours in Heaven, it is only a single century/turn on Earth. The gods will receive mana from terrain, worship, and cultures only once, exactly half-way through the era (based on Heavenly time). The populations of Earth will grow once at the beginning of the era and then cease to multiply. From that point on there will be as many "decades" as the Earth map referees can handle, but it will all be considered one century.
There are a few special rules for the cultures of Earth during this era. Religious turmoil cannot occur, as the religions of Earth are now set in their final forms. Powers which introduce cults to cultures no longer function. The percentages of mana given to members in a pantheon are set and unchanging; if a member of a pantheon is obliterated, the mana that would have gone to him is lost.
Gods continue to receive mana normally from individual events in both Heaven and Earth.
As Ragnarok approaches, the gods require a single Supreme Deity in order to defeat the demonic forces of the Void. Without a Supreme Deity, the demons will overrun Heaven and Earth, destroy all creation, and return the universe to primal chaos.
In order to become Supreme Deity, a god must have the unanimous support of all greater gods. This can be accomplished during any Great Council meeting called during Era Omega. The meeting must be attended by all greater gods who have not been obliterated and must have at least seven members.
Outside of the Great Council, gods are free to swear oaths which pledge their future support, but these only follow the normal rule for divine oaths (described in Era Aleph).
If a god is successfully named Supreme Deity before the end of the evening, then the game is over and that god wins the supreme victory. If no god has been selected Supreme Deity by the end of the era, then the demons triumph and destroy creation.
The referees are assistants to me, the gamemaster. They fill a number of functions in the game, but are not characters. Referees have no goals and are neutral in all matters. Players may ask referees to adjudicate questions or disputes on the rules during the game. The decisions and orders of the referees are binding and must be followed at all times.
A few house rules to keep things in line:
The Gods game has a lot of rules, far more than any other live game I've ever run. However, in keeping with the tone and spirt of live games, the whole thing is supposed to be about role-playing and having fun. The game has a strong element of competition; politicking, lying, and back-room double-dealing are completely acceptable within the game. However, this is not an excuse for bad sportsmanship, rules-lawyering, or getting even with other players for out-of-game reasons. Thus, the institution of the Meta-Council.
The Meta-Council consists of all players and referees in the Gods game and exists only on e-mail outside the game. To participate in the Meta-Council, simply give your e-mail address to me before or after one of the games.
Any player or referee who believes that another player has violated the rules or the spirit of the game may bring "charges" against any participant in the game by sending me a written message describing the problem in as much detail as possible. This message will be forwarded anonymously to all members of the Meta-Council, who will have one week to send me a yes or no vote on the charge. Members may copy the rest of the council in on their vote along with text if they wish to comment on the matter or provide further information.
If I receive more yes votes then no votes, I will penalize the player by deducting mana from her character's total. The amount of the penalty will be based on the severity of the offense, determined solely at my discretion, and may range from 1 to all mana. I also reserve the right to invoke ad hoc penalties if I believe that any participant in this process is acting overly offensive, vindictive, or personal.
In summary: Play nice, boys and girls.